//使用前请在便利商店里或带上一个可以出来的交通工具
//运行前请准备好50个泡面和2.5W,如果不足会引起脚本出错
//如果要制作多于50个以上的请多次运行
int ProcessFarMove(int MapID)
{
if(Value("MAPNO") != MapID)
{
FarMove(MapID);
while(Value("IsFarMoving") == 1)
{
RefreshStat("IsFarMoving");
Yield(0);
}
}
while(Value("IsWaitRemapData") == 1)
{
RefreshStat("IsWaitingRemapData");
Yield(0);
}
if(MapID != Value("MAPNO"))
{
return 0;
}
return 1;
}
{
ShowText("此自动做QQ面脚本50批次");
int MapID = Value("MAPNO");
int Ret = ProcessFarMove(10080);
sleep(1000);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
collect(2);
sleep(50);
NPC(9,30,2);
sleep(50);
ShowText("谢谢你的使用");
}